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We gleaned last weak from a job listing for Call of Duty studio Sledgehammer Games that the franchise’s annual release for 2017 will be looking to focus on moment-to-moment gameplay, and there has been some other interesting news for the as-of-yet unannounced game as well. Now, we have another job listing posted on Activision’s website for Sledgehammer that hints at the level of visual fidelity they are looking to achieve with Call of Duty 2017.

As per the job listing, the studio is looking for someone who is “dedicated to high production values” and can “create realistic next gen textures and materials for use on architecture and terrain.” One of the duties and responsibilities mentioned is also to “model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments.”

This seems to be pretty regular stuff, to be honest, but it’s good to see that the game will look to take advantage of the next-gen hardware the developers have at their disposal. As of yet, we may not even know what the next Call of Duty title will be, but at least it’s good to know that it will probably look good.

Source: http://gamingbolt.com/call-of-duty-2017-sledgehammer-games-planning-to-improve-graphics-even-further

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